Thursday, November 2, 2017

Sunday, October 29, 2017

Flower Liches of the Dragonboat Festival


I did the illustrations for the Flower Liches of the Dragonboat Festival.

The goal was to play with colors filters like Prisma to try to do something strange and different. 

This was my first big RPG illustrations contract and I had a big anxiety attack while working on the illustrations and I nearly withdrew from the project, but Kabuki Kaiser was understanding and supportive and I was able to finish my illustrations! It was a big step for me in learning to manage my anxiety, I am glad that I did it. A bit thanks to Kabuki for his support, I learned a lot with this project!



Thursday, October 26, 2017

I am working on a zine about me (and other people) having fun roleplaying.





I am working on a comic book!



This may seem silly but tonight while walking home I looked at my shadow and I thought "hey this is me, I am really a woman now..."

I had my meeting with my editors tonight. Going there was pretty intense. I was unsure about my makeup and my dress was too light, the wind blew heavily and messed really badly my hairs. All this combined made me super anxious and I started thinking that I was not passing, and once I started doubting myself I started panicking knowing that being self confident is what really make us pass or not. I nearly cried and I was really tempted to walk back home.

But I did not, I walked to the bar and I used the bathroom as a refuge. I tried to arrange my hairs but they were too tangled, I was really uncertain of what I looked like. My editors arrived and texted me. I took a deep breath and I joined them. I told them I was not feeling super well and I explained why. After a few minutes we started talking comic books and the meeting went very well. :)

I am glad that I stood by myself.

While walking home I was pretty emotional and when I saw my shadow I strongly felt who I am now.

I am super determined now to go to Expozine and to exist as a woman and a comic book author.
PhotoPhotoPhoto
19/10/2017
3 photos - Afficher l'album

Sunday, October 22, 2017

Fire limbs

Artificial fire limbs for when you have to look for your friend lost in the burning house dimension.


Thursday, October 19, 2017

Beware of the Void Beaver!

I did a series of illustrations for Jennifer E. who is working on a PDF compiling a one page dungeon collectively created on G+


Wednesday, October 18, 2017

One page modules for Chromatic Soup.

Max V. posted on his blog one page modules that use the setting from Chromatic Soup #01.
I love so much this kind of collaboration!

Abandoned Bobcatmen Cave

Flatstone Fortress

Whiskers’ Mud Hole


Monday, October 16, 2017

Chromatic Soup 02

Chromatic Soup 02 edited & assembled by Brian Richmond:
http://www.lulu.com/shop/evlyn-moreau/chromatic-soup-02/paperback/product-23369880.html

I have a minor role in this one because at the time I was too busy with a big commission so Brian took the helm and piloted this issue. He made a very good soup and I contributed a dozen illustration to the potage.

"A second helping of Chromatic Soup, this time with an Applachian Autumnal Americana vibe. Designed for use with OSR rulings, specifically Labyrinth Lord, but easily converted to any system of note you might be using. Within: The Hobo, a character class of wandering wastrels. An alternative Halfling culture built around rousing the hue-and-cry. Tragic cicada-men who will succumb to bestial instincts in time. Crystalline serpents, a town of wandering miscreants, and devils who fell their way to earth and are looking to make a deal. Additionally; a gaggle of random generator charts for food, soups (pocket and otherwise), mementos of a previous life lived, strange deals, and a good many random encounters fleshed out to give a sense of place while wandering this western autumnal wilderlands."

You can also check out the free pdf version: drive.google.com - Chromatic Soup 02 PDF - With Cover.pdf

Many thanks to everybody who contributed, especially Brian who saved this issue. :)

I will be back at the helm for issue 03 but I dont know yet when I will re-open the kitchen.

Brian made some links between issue 02 and the first one, so maybe we will assume this and continue to explore the setting that is emerging to flesh out the lands of the north in Soup 03.


Oh and also Soup 02 is a super good setting to run the Spinetooth Oasis.

EDIT: also check this out if you play with hobos: http://throneofsalt.blogspot.ca/search/label/dungeon%20hobo



Saturday, October 14, 2017

Working on the first set of paper minis.

I have started assembling the first set of paper minis.
It should be availlable maybe next week if everything go well. 


Saturday, October 7, 2017

Work in progress: Chromatic Soup #02

We are working on the second issue of Chromatic Soup, piloted by Brian R. 

This issue will explore a Americana fantasy western where adventurers are mainly hobos, halflings and insect people. 

If everything go well, it will be probably available near the end of October. 

Friday, October 6, 2017

Keepers of the Gauntlet Scenario Writing Contest

Hey I am a judge for the Keepers of the Gauntlet Scenario Writing Contest.

The Gauntlet have been supporting me recently by commissioning me illustrations for their CODEX.

The illustrations have been fun to draw and being paid for my work is always welcomed.


One of the 200 words RPG



Necromancers Convention Play Set

Death is the New Pink sketchbook drawings

Some random drawings I made from my sketchbook inspired by Death is the New Pink.
Jelly Walker, First of Furry Puppies Nany and Trailer Park Axe Puppies.




Thursday, October 5, 2017

Work in progress pocket dimension, part 2

I completed the hex map of my pocket dimension and started writing descriptors.
But I did not give myself much space to write. 


Tuesday, October 3, 2017

Succulents Shop

On my street there is a retired adventurer who opened a shop after visiting the Spinetooth Oasis
She serve super good spiced purple tea and sell quality home made adventurer gear. 

Some of the succulents move at nigh. 


Odd stuff to buy:
  • Bottled voice from the sandstone crevasse
  • Desert maps sketched from a standing stone
  • Pilgrim scarf linked to a random pilgrim ritual
  • Nasty snake wine
  • Purple slug slime of lightning protection 
  • Purple grass weaved dress and sandals 
  • Rainbow bug shell jewelry (with a small container to store a dose of poison)
  • Blessed dried flower of the cactus mother
  • Bone flute from the bone graveyard (can get a reaction roll with vultures) 
  • Night sand that glimmer when elementals are nearby (it remember their touch) 
  • Pale cactus tears (to get mild hallucinations) 
  • Anti poison poultice (help to save vs poison, can grant a second save)  
  • Anti drowning charm (make evil water spirits hesitate) 
  • One random treasure from the oasis
  • One random succulent spider seed

Encounter near the shop (d10) (and hooks towards the Spinetooth Oasis) 
  1. Small succulent spiders move around.
  2. Pixie bounty hunter is tracking someone who headed toward the Oasis. (could be Bounty Hunter Killi tracking pixie criminal Pallara).
  3. Owl cultist is secretly looking for something.
  4. Reebo's agent is trying to cut a black market deal for Reebo. 
  5. A bad mouthed runaway girl is thinking of joining the Sisters of Filth. 
  6. A small group of sun pilgrims want to join the main pilgrim caravan.
  7. Desert nomad halflings want to visit their purple weaver relatives.
  8. Somebody is mysteriously found drowned. 
  9. New or retired adventurer visit the shop.  
  10. Succulent mimic in disguise observe the shop and may communicate with the succulents.


Sunday, October 1, 2017

First time in the Metro!

Yesterday I had to take the metro for the first time in "girl mode" to meet with some of my friends in a bar (Le Cheval Blanc).

I was super nervous but everything went well.

Walking outside at night now feel pretty natural and kind of normal.

But being in the metro made me feel quite uncomfortable, I felt super exposed standing still under the neon lights. Nothing bad happened but still it was not easy. But once I was outside I was super proud of myself for this little accomplishment.

I realize how much people are trained to not look around them or at other people (their phone helping for this).

My night in the bar was also my first time as myself in a public space. I was a bit nervous when I entered but once I meet my friends, I easily felt at ease. So a other tiny accomplishment! :)

This evening was super encouraging. But I also realized that I need to spend a lot more of money on clothing, makeup, etc and other transition stuff. But hey one step at a time. 

I am thinking of opening a new blog to talk about my more personal stuff. To keep the Chaudron focused on gaming art. But I will see...


Friday, September 29, 2017

Work in progress: pocket dimension, part 01

To relax I am drawing into my Pocket Dimension book (thanks Daniel!).
I am only using a pink and a green pen to create this dimension.
I will post the result when it will look completed.


Wednesday, September 27, 2017

Giant snake stealing some bits of cookies

I finished one of the left over illustrations I did for Pack World. The snake was too small to be a mount but I guess its just a baby giant snake. 

Nomadic Tortoisefolk and Finchfolk

Some time ago in a Google+ post I asked for a nomadic race of creature that travel long distances on foot. I would like someday to draw a large banner of a caravan of them walking in the desert.


Here is our discussion, this is how I liked to use G+. <3

Benjamin F
The tortoisefolk are huge and heavy, strong as mountains, about as quick. They wander the midlands, all their possessions lashed to their shelled backs in towering heaps of chests and barrels bags sacks crates and bundles. They sway along, singing slow low songs, almost too deep for human ears to hear, felt like a rumble in the chest. When the stars are right, they unship their possessions, raise their yurts into the shape of the prevailing moon and stomp down a dancing circle in the middle, where they perform their stamp-dances to raise good fortune for the next leg of their endless migration.

Evlyn M
Ok there is a second species that follows them around. They are dependent of the tortoises. The tortoises tolerates them and may see some minor benefits in their presence.

Benjamin F
In nature, there are several small breeds of finch which follow large tortoises around and eat the bugs and other small parasites that live in and around their folds and shells. Could be something like that maybe?

Benjamin B
I really need Finchfolk in my life. I'm imagining a bright little fatbird in a hooded jerkin.

Evlyn M
Did they lose their ability to fly?

Benjamin B
flightless, but they build kites from reeds and precious waxed paper, and the tortoises will tow the lead-lines, letting the finchins soar like their ancestors.

Benjamin F
Given that they have followed the tortoise folk for generations, perhaps they simply forgot how. Perhaps it is part of their cultural history to revere the wind and sky and their ancestors who were so much closer to it.

Benjamin F
Which, with the addition of kites, I now see the long lines of tortoises having colorful banners on thin poles whipping in the wind as they travel. Sometimes it's all you can see above the dust.

Evlyn M
I am trying to draw a bunch of characters walking together. I am having a bit of difficulty finding how to draw their back shell so that it don't unbalance their walk. I am tempted now to let them walk on four legs when they do long distances. I wonder if a back shell would be of any use to a upright bipedal humanoid.

Benjamin F
In my head they were walking on all fours. Even monkeys who theoretically can walk on two legs and use their hands for everything usually travel on all fours.

Evlyn M
yeah I think this make more sense.

Benjamin B
I imagined them curved over in a hunch, short back legs, longer arms that could double as legs. Their load would sway gently, a counter motion to their stride not unlike the subtle sway of people carrying loads on their head.

Benjamin B


Evlyn M
I will try to draw them walking on four legs using their knuckles like a gorilla.

Benjamin B
Perhaps more than one can cooperate, each carrying the corner of a large palanquin or pallet. Maybe they carry their Holly of Hollies with them, a temple of driftwood timbers preserved from their ancient island home, before they crossed to the mainland.

Evlyn M
Short legs and big gorilla like forearms, I like this visually.

Benjamin B
Had an idea - you know how some bit tortoises have big spike-like forms on their shells and limbs? The tortoisfolk would carve and round these into tie-down points to lash their loads to.

Benjamin F
Pretty sure the finch-folk also hang little baskets for the young and elderly off these.
Benjamin B
this is magnificent. Nest Baskets. Kites with bright ribbon tails. Its such a great mix of dour and steadfast and bright and flighty.

Benjamin B
Finchfolk are a short-lived people. They hatch from eggs, grow to maturity in a couple of years, and are venerable in their 30's. They are incredibly verbose, chattering constantly - they maintain their oral culture not by using the elderly as a repository, but by getting everyone up to speed incredibly quickly.

By contrast, the tortoisfolk are incredibly long-lived, reproduce only rarely (and indifferently), and are tough enough that this survival strategy works for them. So they're routinely a thousand plus years old, and would have seen generation after generation of finchfolk. Perhaps each finch family considers one of the tortoises to be 'theirs' - like a senior family member. "Grandad" or "Nanna". Each finch family anchors to one tortoise. And despite being dower and grumpy, the tortoises are very protective of their finches, and endure having their shells painted gaudy colors, and their belaying horns hung with shiny found objects and ribbon and the artwork of a hundred generation of fenchlings.

Benjamin F
I bet some of the tortoises are like the Ents in Lord of the Rings; super talkative about sleep inducing subjects of utmost interest to elderly tortoise folk.


Drawing comics!

Yesterday I finished a 10 pages comic for a collective comic book that will be published in Montreal.

It took me a lot more efforts than I expected, I mean I was really rusty, but I persevered and I was able to finish. (Proud of myself!) 

I am not entirely satisfied of what I did but I think it's cool enough to fit in a collective book. :)

Finishing this project felt good, it was kind of a "coming back to comics" project for me and now I want to repeat the experience and draw more comics!


Here is a page I did:


Saturday, September 23, 2017

Get Packworld in PDF

"Pack World! A free, collaborative campaign about a pack of riders and their amazing animal friends. (It says it's for Dungeon World, but you could use it with anything.) Get it now!"




Tuesday, September 19, 2017

Packworld

I am currently working on a series of illustrations for Packworld edited by Ray Otus.



Sunday, September 17, 2017

LotFP Vaginas Are Magic Campaign

Some time ago I started a Lamentations of the Flame Princess campaign on Hangouts that I really liked (even if we only played a few sessions), it was a campaign entirely build around the book Vaginas Are Magic. My goal was to see how the new spellcasting rules and this list of strange and deadly spells could impact a campaign, so I thought of using VAM as if it was a campaign source book. 

The characters were are all witches (magic-users) and they were all members of a secret coven that researched the VAM spells list. The campaign setup was that the coven have been recently dismantled. So the player characters goal was to rebuild their coven and to find a way to deal with what menace them. While doing so, there should be plenty of opportunities to impact the campaign's setting.

I planed to run the campaign as a sandbox build around a small town and a big situation that was affecting everyone. The player characters would first try to find back their former allies and resources, then personal goals would surely emerge and the game would become more about dealing with the big situation (or other emerging stuff). Naturally supernatural elements would come in to complicate everything.

Sadly we only played a few sessions because at the time I was feeling a lot of pressures from work and my personal life. But even with only a few sessions, some interesting stuff started to emerge like the impact of multiple casting of the spell "Those of the Unlight" and the growing influence of the Unlight world. I really liked the idea of using the characters's spell lists and miscasts to taint the setting and to expand the supernatural world. 

 I would reboot this campaign anytime without hesitation.    



Vaginas Are Magic COVEN character creation

Players characters are female magic-users created with the LotfP rule set.
Characters can be from level 01 to 03
(stats must balance with at least a total of +1 attribute bonus)
>Level 01 characters can switch 4 stats around
>Level 02 characters can switch 2 stats around
>Level 03 characters can not switch stats.

Starting ages:
Level 1: 15 +1d6
Level 2: 16 +2d6
Level 3: 17 +3d6

Each character choose one spell from the VAM spell list.
Each character roll a random spell equal to their level on the old LotFP spell list.
No duplicate spells between character are allowed (reroll duplicates).

All the characters’s spells are pooled together to create the master spell book of the coven.
(I will add a extra random VAM spell if there is only 3 players)
All characters may prepare spells from the master spell book.
Your personal spell books start with level+2 spells written in it (your 2 starting spells plus spells selected from the master spell book).

Setup Questions for the players
The game will be mostly about rebuilding the coven...

>Who founded the coven?
>What was she trying to achieve?
>How did she learn magic?
>Who or what was her supernatural patron?
>How the founder failed the coven before her demise?
>Where was the coven situated?
>What special resource the coven had?
>What magical artifact the coven lost or seeked?
>What spell did the founder was never able to master? (roll 1d120 on the 120 Weirds of Sodom table and describe this spell...)
>What magical being(s) the coven feared?
>Who was secretly allied with the coven?
>Who betrayed or abandoned the coven?
>Who or what destroyed the coven? (yes as the game start the coven is in ruins)

How did you had a close relationship with... (choose one)
>The founder?
>Someone inside the coven?
>Someone outside the coven?
>The secret ally? (or someone related to he or she)
>The betrayer? (or someone related to he or she)
>The destroyer? (or someone related to he or she)


The players answers.

  • Why the situation is bad? There is a civil war and a lot of moving troops and refugees are passing through the town.
  • Who founded the coven? Agnes Baum, the middle aged wife of pastor Philip Baum.
  • What was she trying to achieve? she is trying to help people and to preach the teaching of a angel. She was doing good deeds and she was starting to attract a lot followers. Pastor Baum was growing jealous of her charisma.
  • How did she learn magic? She found a weird cross shaped alien stone and she had a vision from a angel. The angel recited to her the master spell book of the coven.  She teaches magic to the members of the coven to help them.
  • Who or what was her supernatural patron? The angel is a faceless figure of light. Agnes call her the Bright Tears of the Stars.
  • How the founder failed the coven before her demise? She did not deal with the discontent and the doubts of Jane Nelson (the coven member who betrayed the coven).
  • Where was the coven situated? In a unfinished and abandoned church in the woods. (non consecrated).
  • What magical artifact the coven lost? The cross shaped stone of the Bright Tears of the Stars.
  • What special resource the coven had? White healing herbs gathered in the shadows with the spell Those of the Unlight.
  • What spell did the founder was never able to master (roll on the 1d120 table at the end of VAM)? Throwing Away the Day. No one know why she was researching this spell.
  • What magical being(s) the coven feared? The shadow creatures that you can see when you cast Those of the Unlight. Agnes said that we had to walk through the shadows to find the true light.
  • Who was secretly allied with the coven? Doctor Harry Mickle believed in the preaching of Agnes and the good deeds she was doing.
  • Who betrayed or abandoned the coven? Jane Nelson, she betrayed Agnes, warning her husband (the pastor) of the shadow beings. She believe that the Angel is a shadow being and a demon.
  • Who or what destroyed the coven? The loyalist soldiers because they feared that the preachings of Agnes were fomenting a new rebellion.



Session 01
Intro
While the witches were preparing their spells together, the abandoned church was raided by loyalist soldiers. Agnes (the founder) was captured along other witches. The group and some other witches were able to flee. The group hided in a small hut near the swamp, three days have passed.

The session begin...
The group decided to go back to Barton to see what have happened to the others. They joined up with a group of refugees fleeing the north front and moving south. They heard rumors about people from the north holding sacred torches and purifying sinners with fire.

Nadine rolled a random encounter while gathering rumors and a local girl, Clara, spotted her in the crowd. Her father was gravely burned and she felt lost with the refugees. Nadine and the other decided to help her so that she wont start rumors about them.

To group of refugee progressed south and avoided random attacks from bandits or pillagers.
They passed by a old watchtower that was being fortified by a garnison of soldiers.

We passed some time roleplaying with the refugees and Clara, the pacing started a little slow, but it gave us the time to know a bit the characters.

Arriving in town they noticed a encampment of soldiers and camp of refugees. Soldiers were questioning women, so the group used Clara as a distraction and skipped pass the refugees camp into the town.

There they noted that a potence was raised in the town square and that 3 women have been hanged. Nyisa wanted to see who it was, but Nadine convinced here to come back during the night.

Shany guided the group to her mother house. Her old mother updated them on the situation and gave them refuge.

The spellcasting begin.
Hearing that members of the coven were held prisoner in the blacksmith's house basement, the group decided to cast Those of the Unlight to move through the shadows to try to save their coven sisters.

Listening to the guards they heard that a templar was coming from the south to investigate what is happening in the town.

Through the shadows they moved in the basement where Pastor Philip was trying to extract a confession from Jane Nelson and Melody Withum, two other members of the coven.

Shany casted Deathlike Silence on the pastor and Nadine moved out of the shadows to get rid of the lantern. While the pastor was feeling the life and death of each of his cells, Nyisa tried to cast Those of the Unlight on Melody but the spell miscasted and the shadows exploded into a barrier of shadowy blades that ripped appart the pastor, Jane and the guards. Melody managed to dodge the deadly blades and to fall in Nadine's arms.

Shany tried to recast Those of the Unlight but the shadows were too unstable and she miscasted, infusing the shadows with anti-matters! The shadows exploded, Nadine was gravely wounded and the basement walls were atomized.

Nyisa tried to summon Suicidal Winds to get out of there but she miscasted and instead the winds blowed some dirt of a old ring lying in blood, where the pastor have been standing.

The pastor that under the Deathlike Silence, felt in slow motion, every single fibers of his body being shredded to pieces...

In the following confusion the group managed to avoid the patrols and to skip out of town.

Running toward the forest, Melody told to the group that she know were Agnes is.

Where the shadows exploded, the wall between the natural world and the shadow world grow thinner...

Buidling on...
Nadine having seen her big sister being torn to pieces and Shany having condemned the pastor to a horrible death, I hoped to haunt them a bit with that. I wanted to bring back their death relation as rotting ghost "American Werewolf in London" style.

I also wanted to explore the underlying mythos of the angel and the Unlight world. Naturally I was thinking of linking both of them but at this point I had nothing specific in mind.

During the following session I started introducing inhabitant of the Unlight World, like the thin man and shadow beings.

We stopped playing while the group was exploring the abandoned church that was their former coven, the place was overrun by unlight vegetation and strange white flowers.


SESSION 01 XP
Reaching Barton: 100 xp
Rumor gathering: 25 xp (by rumors)
Helping Clara: 50 xp
Contacting your family: 25 xp
Learning about the templar arrival: 50 xp
Rescuing a coven member (500 xp by level)
> Melody Withum: 500xp
>Jane Nelson: 0xp / 1500 xp
Surviving miscasts (100 xp by miscasts): 300xp
Total: 1050 xp (350 xp each) (Nyisa, Nadine & Shany)

SESSION 02 XP
Sighting the Thin Man (10xp by sighting): 20XP
Going back to the coven sanctuary (the abandoned church): 200xp
Rescuing a coven member (500 xp by level):
>Lucy Hurt: 500xp
Securing the Master Spell Book: 1000xp
Securing White flowers poultiches (25 xp each): 50xp
Surviving miscasts (100 xp by miscasts): 100xp
TOTAL: 1870 (467xp each) (Nyisa, Nadine, Shany & Harley)

Other possible rewards:
Helping allies: 100 to 500 xp
Liberating the town: 2000xp
Uncovering what happened to the sanctuary: 500xp
Restoring the sanctuary: 2000xp
Finding back Agnes: 1000xp
Securing the Cross of the Stars: 2000xp
Mastering the spell Throwing Away the Day: 2000xp
Uncovering the true nature of the Angel: 4000xp



White Healing Flowers of the Unlight World


Can only be found in the Unlight world with a 1-2 on a d6.
Searching for the flowers also trigger a Unlight creatures random encounter on a 1 on a d6.


It take 1d6 hours to extract 1d3 doses of poultices from a fresh flower.


Applying a dose of white flower poultice heal 1d6 hp (+1 if it was prepared by a woman). Rolling a natural 6 may have some strange side-effects, especially on women (+1 on the d6 effect).


1) the skin become pure white where the poultice was applied. These marks form strange patterns.
2) the tongue and gums of the patient become pure white for 2d6 days, food taste weird.
3) the patient eyes become milky white and she can see brightly in the dark (and is blinded by bright lights). This last for 2d6 hours.
4) the patient become sensible to sunlight for 1d6 days (-2 to all tests)
5) the patient have weird dreams for 1d6 nights were she visit strange shadowy gardens.

6) the patient sometime find a white flower in the mundane world but when she do, she feel watched.